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Sci/Tech Academy Awards

{ Posted on 8:54 PM by Alizar }

While most of the media focuses on the Oscars' glamour awards like Best Picture or Best Actor, Popular Mechanics convened a panel of experts that includes past winners, to sort out the
nominees in technical categories. Our award-winning group's insight is the ultimate cheat sheet for those looking to win their Oscar pool
THE EXPERT
Just a few years after making his auspicious debut as a feature film editor with Shaun of the Dead, Chris Dickens collected an Academy Award for his editing of Slumdog Millionaire. Currently, he's teamed up with Simon Pegg again to edit the actor/writer's latest film, Paul.

THE CRITERIA
Dickens says great editing happens when the individual choices of the editor support the film's story on the whole. "Balance from the beginning to the end is crucial," Dickens says. "You can have sequences that are beautifully cut together and exciting action sequences, or the creating of new techniques, but if they aren't hanging together with everything else it's less effective."

THE RUNDOWN
Avatar: "The editing in Avatar is extremely slick," Dickens says. While James Cameron's blockbuster epic clocks in at nearly three hours, "it doesn't feel long at all," Dickens says. "I think that's a success in terms of editing."

District 9: "It's a beautifully told story," Dickens says of Neill Blomkamp's sci-fi apartheid parable. "The way the film develops is very quick early on and as you realize the characters are changing, the pace of the cutting changes. The editing's more obvious than it is in Avatar, but it's quite beautifully done."

The Hurt Locker: Dickens says both the camera work and the editing in this Kathryn Bigelow-directed flick about Explosive Ordinance Disposal (EOD) units in Iraq are very fluid. "The editing really supports the story," Dickens says. "The tension they convey is amazing—there are moments when you're dripping with sweat, aren't you?"

Inglourious Basterds: According to Dickens, Basterds' editing is functional, not showy—and, like Avatar's editing, it helps a long film feel much shorter. "You don't notice the editing very much, but it achieves something as effective as the others in a very subtle way," he says. "It's more of a supporting thing."

Precious: Based on the Novel "Push" By Sapphire: The editing in Precious isn't distracting. "It's more invisible and it's really telling the story well with good structure," Dickens says. "It's a hard story and a hard-hitting film. A film like that could be unpalatable if the editing was done wrong, and hard to watch, but it wasn't and it kept me there."

THE PREDICTION
Dickens predicts The Hurt Locker will grab the Oscar but could easily see a scenario where Avatar wins Best Picture and Best Editing because "often what happens is best film takes home best editing as well, and I don't think The Hurt Locker will win best film."

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Computers Turn Flat Photos Into 3-D Buildings

{ Posted on 8:49 PM by Alizar }

Rome wasn’t built in a day, but in cyberspace it might be.Computer science researchers at the University of Washington and Cornell University are deploying a system that will blend teamwork
and collaboration with powerful graphics algorithms to create three-dimensional renderings of buildings, neighborhoods and potentially even entire cities.

The new system, PhotoCity, grew from the original work of a Cornell computer scientist, Noah Snavely, who while working on his Ph.D. dissertation at the University of Washington, developed a set of algorithms that generated three-dimensional models from unstructured collections of two-dimensional photos.

The original project was dubbed Photo Tourism and it has since been commercialized as Microsoft’s Photosynth service, making it possible for users to upload collections of photos that can then be viewed in a quasi three-dimensional montage with a Web browser.

However, Photosynth collections are generally limited to dozens or hundreds of photos. The researchers wanted to push — or “scale” — their technology to be able to handle tens of thousands or even millions of photos. They also wanted to use computer processing power to transform the photos into true three-dimensional images, or what they refer to as a “dense point cloud.”

The visualization technology is already able to quickly process large collections of digital photos of an object like a building and render ghostly and evocative three-dimensional images. To do this they use a three-stage set of algorithms that begins by creating a “sparse point cloud” with a batch of photos, renders it as a denser image, capturing much of the original surface texture of the object, and then renders it in three dimensions.

To improve the quality of their rendering capabilities, the researchers plan to integrate their computing system with a social game that will permit competing teams to add images where they are most needed to improve the quality of the visual models.

The PhotoCity game is already being played by teams of students at the University of Washington and Cornell, and the researchers plan to open it to the public in an effort to collect three-dimensional renderings in cities like New York and San Francisco. Contestants will be able to use either an iPhone application that uses the phone’s camera, or upload collections of digital images.

In adopting what is known as a social computing or collective intelligence model, they are extending an earlier University of Washington research effort that combined computing and human skills to create a video game about protein folding.

The game, Foldit, was released in May 2008, allowing users to augment computing algorithms, solving visual problems where humans could find better solutions than computers. The game quickly gained a loyal following of amateur protein folders who became addicted to the challenges that bore a similarity to solving a Rubik’s Cube puzzle.

The emergence of such collaborative systems has great promise for harnessing the creative abilities of people in tandem with networked computers, said Peter Lee, a Defense Advanced Research Projects Agency program manager who recently organized a team-based contest to use the Internet to quickly locate a series of red balloons hidden around the United States.

“The obvious thing to do is to try to mobilize a lot of people and get them to go out and take snapshots that contribute to this 3-D reconstruction,” he said. “But maybe if enough people are involved someone will come up with a better idea of how to go about doing this.”

Indeed, it was J. C. R. Licklider, a legendary official at the Defense Advanced Research Projects Agency, who was a pioneer in proposing the idea of a “man-computer symbiosis.” While at Darpa, Dr. Licklider financed a series of research projects that led directly to the modern personal computer and today’s Internet.

To entice volunteers, the researchers have created a Web site: photocitygame.com. Anyone who wants to be a “custodian” of a particular building or place can begin by uploading pictures of the site. To maintain control they will need to be part of the group that contributes the most photos, in a capture-the-flag-like competition.

“One of the nice things for the players is they can own the points they create, whether it’s a building or a collection of buildings,” said Kathleen Tuite, a University of Washington graduate student and a computer graphics researcher who is one of the designers of PhotoCity. She said the researchers were considering the idea of offering real world prizes that would create incentives similar to Geocaching, the popular Internet GPS game.

“Eventually, the goal is to create a game without boundaries, that expands to fill the world,” Dr. Snavely said. “ For now, we’re focused on the scale of a college campus, or the heart of a city.”

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The World’s Most Expensive Cow

{ Posted on 8:46 PM by Alizar }

When a trio of investors bought Missy the cow for a record-setting $1.2 million at an auction at Toronto’s Royal Agricultural Winter Fair, outsiders gained
a glimpse into the arcane world of elite livestock breeding. Whether it’s the width of her hips or the protein content of her milk, Missy excels. “She’s got the total package,” says Michael Hutjens, a dairy specialist at the University of Illinois at Urbana-Champaign. Missy’s value is enhanced by the likelihood that she will pass those excellent genes on to generations of offspring. Any male calves will be especially valuable for their sperm. Within the next seven years, dairy farmers expect that there could be 60 to 75 cattle carrying Missy’s genes.
1. Udder: The preferred width is at least 8 inches. A cow with strong ligaments supporting the udder is less likely to get a mammary gland infection because its udder is farther from the ground.
2. Teats: Dairy farmers prefer that the teats of dairy cows fit into milking machines—they should be perpendicular to the floor and have a cylindrical shape. Missy’s milk makes more cheese per volume because it’s so protein-rich.
3. Legs: The width between Missy’s rear legs is important because it allows room for the udder; the wide space between her front legs indicates a large chest cavity, a sign of a healthy heart.

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